Icon Design Principles
Here are rules that should be followed to keep quality and consistency when making icons for Lucide.
1. Icons must be designed on a 24 by 24 pixels canvas.
2. Icons must have at least 1 pixel padding within the canvas.
3. Icons must have a stroke width of 2 pixels.
4. Icons must use round joins.
5. Icons must use round caps.
6. Icons must use centered strokes.
7. Shapes (such as rectangles) must have a border radius of
A. 2 pixels if they are at least 8 pixels in size
B. 1 pixel if they are smaller than 8 pixels in size
8. Distinct elements must have 2 pixels of spacing between each other
9. Icons should have a similar optical volume to circle
and square
.
Tip: place your icon next to circle or square and blur them both; your icon should not feel much darker than the base shape.
10. Icons should be visually centered by their center of gravity.
Tip: place your icon both above/below and next to the square or circle icon and check if it feels off center. Symmetrical icons should always be aligned to the center.
11. Icons should have similar visual density and level of detail.
Tip: try to make abstractions to dense elements. Blur your icon, and when blurred it should not feel overly dark.
12. Continuous curves should join smoothly.
Tip: make sure to use arcs or quadratic curves, when using cubic curves control points should have mirrored angles for smooth curves.
13. Icons should aim to be pixel perfect so that they will be sharp on low DPI displays.
Tip: whenever possible align elements and arc centers to the grid.
Naming conventions
Icon names use lower kebab case.
For example:arrow-up
instead ofArrow Up
.Icon names use International English names, as opposed to local variants.
For example:color
instead ofcolour
.Icons should be named for what they depict rather than their use case or what they represent.
For example:floppy-disk
instead ofsave
andcircle-slash
rather thanban
.Icons that are part of a group are named
<group>-<variant>
.
For example:badge-plus
is based onbadge
.Icon names for alternate icons should represent what makes the alternate unique instead of being numbered.
For example:send-horizontal
instead ofsend-2
.Names containing numerals are not allowed, unless the number itself is represented in the icon.
For example:arrow-down-0-to-1
contains both numerals.
Code Conventions
Before an icon is added to the library, we like to have readable and optimized SVG code.
Global Attributes
For each icon these attributes are applied, corresponding to the above rules.
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
>
<!-- SVGElements -->
</svg>
Minify paths
The code of paths can sometimes get quite large. To reduce file size we like to minify the code. We recommend to use the SVGOMG to minify paths to 2 points of precision.
Allowed elements
SVG files may only contain simple path and shape elements, which may not have any attributes other than sizing and spacing.
In practice only the following elements and attributes are allowed:
<path d>
<line x1 x2>
<polygon points>
<polyline points>
<circle cx cy r>
<ellipse cx cy rx ry>
<rect x y width height rx>
This also means that no transforms, filters, fills or explicit strokes are allowed.
Never use <use>
. While it may sometimes seem like a good way to optimize file size, there's no way to ensure that the referenced element IDs will be unique once the SVGs are embedded in HTML documents.
JSON metadata descriptor
Each icon added must also come with a matching JSON file listing tags and categories for the icon. Please use the following template:
{
"$schema": "../icon.schema.json",
"contributors": [
"github-username",
"another-github-username"
],
"tags": [
"foo",
"bar"
],
"categories": [
"devices"
]
}